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Maxis的兴衰史,第一部分:模拟一切

本文讲述了Maxis Software的一段历史。开发者Will Wright对大陆漂移等看似枯燥的自然现象充满热情,而玩家们则极其专注且擅长保存游戏历史。文章展现了这家传奇工作室的创作历程与行业影响。

背景速读

- 本篇是Filfre(知名游戏历史博客)连载“Maxis兴衰史”的第一部分。Maxis是1987年由威尔·莱特(Will Wright)与杰夫·布劳恩(Jeff Braun)联合创立的游戏公司,以模拟类游戏闻名。 - 威尔·莱特是游戏设计天才,其代表作《模拟城市》(SimCity, 1989)开创了“无终局、让玩家自由建造与经营”的模拟游戏类型,彻底改变了人们对电子游戏的认知。 - Maxis后来的作品包括《模拟地球》(SimEarth)、《模拟蚂蚁》(SimAnt)、《模拟生命》(SimLife)等实验性作品,以及后来成为史上最畅销PC游戏之一的《模拟人生》(The Sims)。 - 本文背景:游戏历史爱好者对老公司、老游戏的发掘与记录极为热衷,Filfre是这个领域最权威的作者之一。这篇文章从Maxis创立之初讲起,重点在于理解一家以“模拟一切”为理念的古怪公司如何起步、膨胀,并最终走向衰落与被收购(2003年被EA收购)。

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